![]() ![]() It would have all been irrelevant, because the game would have been no good. If the controls had been sloppy, I wouldn’t have been able to appreciate all the other stuff that people have been raving about. Shovel Knight should really be an example for anyone else attempting to make these kinds of games. It’s not quite “Goldilocks” as sometimes landing and going into an attack felt unresponsive, not to mention the pogo stick stuff occasionally feels awkward, but it’s still very well done. While most people raved about the graphics, story, bosses, writing, etc, the first thing that caught my attention was the stuff that it wasn’t doing. Shovel Knight’s play control is undoubtedly its strongest point. Without nostalgia factoring in, Shovel Knight needed to have some truly exceptional gameplay (it does) to keep my attention (it did). As a child of the PlayStation era, that works about as well on me as tofu does for catching cannibals. Anyway, Shovel Knight’s main luring point initially seems to be its 8-bit coat of paint. This one time, Jehovah’s Witnesses came to my house, and I had to go on a daring quest to the liquor store and back just to save my father. His main-squeeze Shield Knight is turned evil and he has to go try to save her. Paying tribute to Capcom-style NES games from days of yore, Shovel Knight casts you as a guy named. Thank you so much for being utterly devoid of humor. To the writers of South Park, thank you for teaching me the skills to run a joke into the ground, sort of like I’m doing right now. I would like to thank my family, none of whom are remotely funny. It was your uninspired dribble that made me the hack I am today. First off, I would like to thank the writers of NBC sitcoms. ![]() ![]() “Talk about a hot head!” Thank you, everyone. And the winner of the laziest caption goes to………. ![]()
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